A Song~ Dream

I feel well-rested. Vacation was good. I  recorded one of my songs on the phone.  So I will share it with you guys even though it’s not perfect.  I thought it is okay for now.  The next two weeks, I am preparing for Halloween. So I don’t know when my next post will be.   At my workplace we are big on Halloween. The girls and I are determined to have the coolest theme in our department. We are going as Tim Burton characters. Wondering who I am going as? Lydia from Beetlejuice.

Anyway,  here is the song. I called it Dream.  I got my inspiration from watching Amored Core: Last Raven intro.  Hope you enjoy.

 

 

 

Making Some Changes

It’s October. Weather is pleasantly cool, and I”m starting vacation next week, although I am not going anywhere special. I’m taking the time off to recharge mentally and focus on polishing up my songs. 

Awhile ago, I was working with a musician friend, but we don’t talk anymore.   I think he gave up on me because we were not on the same wavelength. I am an introvert. He is an extrovert. I’m calm.  He is chaotic.  I am a morning person.  He is a night person.  But mainly because he told me video game is a waste of time and he was trying to turn me into someone that I am not. I don’t like that feeling.  

I guess artists have different ways at looking at the world.  One, you create art because you want the glamour that comes with it, or you create art because you feel inclined to imitate your universe so that you can see your creation from a third-person perspective. In the end, you make sense of yourself and your reality.  But of course, this is just my observation. Hmm…to be honest, I don’t even know if I am making any sense writing this.  

Let’s just say, I have been doing things alone creatively and have been obsessively playing the same song that has so many different versions over and over.  Do I think it’s good? I have no idea. All I know it’s from my heart and I am giving birth to it.   So this is part of the reason why I have not been active on this blog. So I am afraid this blog might shift from games and more towards creative works in the upcoming future. I don’t want to surprise anyone.  That doesn’t mean I have given up on games. I still play them when I can.  In fact, I will be playing Nonary Games next week. I am excited. Well, I think it’s time to sleep.

Thanks for reading.

        Signing off~ 

cat (1)

 

 

 

Mystery Blogger Award! Wow!

This is a gratitude post. The girls (Lise and Rei) like to nominate me for awards. Thanks girls!  They both nominated me for this award and there are 5 questions each from them, which is a total of 10.  I hope you guys enjoy this random post.

mystery

  • Put the award logo/image on your blog.
  • List the rules.
  • Thank whoever nominated you and provide a link to their blog.
  • Mention the creator of the award and provide a link.
  • Tell your readers 3 things about yourself and answer the questions you were given.
  • Share a link to your best post(s)
  • Ask your nominees any 5 questions of your choice.
  • Nominate 10 – 20 people.
  • Notify your nominees by commenting on their blog.

This award was created by Okoto Enigma and it was created for the purpose of bringing bloggers together and allowing them to communicate which I think is really fun and a great idea.

Three things about me:

  • I love cloudy sky and the smell of pine trees
  • I never read Harry Potter. The girls from work like to give me a hard time about it
  • I walk faster than most people

My best post :Trying Not to be a Game-a-holic

This post has the most views and I think the most personal too. Thanks to everyone who has taken time to read and comment.  I’m doing a lot better.

Moving forward!

Questions from Lise: 

What would be the title of your autobiography?

I have no idea. Never thought about it.

Is there an album you feel like totally represents you?

No that is why I am writing songs but it might take me years at this rate

Is there a movie franchise (or just a single movie) you would love to be in?

No. I rather make the movie than be in the movie. Unless I can dance.  I like dancing.

If you had the chance to see yourself from someone else’s perspective, would you do it?

No way!

Have you ever thought about owning an exotic pet?

No. I’m more into plants.

 

Questions from Rei: 

Do you always smile for pictures?

The answer is no.

How many languages can you speak?  

Two

 

What is your Song of the week?

Do you eat fries with a fork?

With a napkin

Tea or coffee?

Both

Done! Now it’s my turn to ask!

My questions:

  1.  What is the scariest movie?
  2. If you were an animal what would you be?
  3.  If you can live in a video game, which game would it be?
  4.  What is your least favorite video game genre?
  5.  Do you like rice?

Since Lise and Rei already nominated me, it’s awkward to nominate them. I would like to hear their answers and I nominate anyone reading this.  Feel free to comment below. I’d like to hear them.

My Notes on Fragile Dreams: Farewell Ruins of the Moon

I highly recommend playing the game before reading this post.   My intention is to share my interpretation of the game which may differ from yours.

I bought this game seven years ago and I finally beat it. The content of this game is quite mature but with light gameplay, which is both suitable for adults and children.  Perhaps, I am a child at heart but I really prefer the simplistic gameplay approach, especially when the story is the focal point.  Fragile Dreams: Farewell Ruins of the Moon is about a boy’s journey towards finding warmth in the post-apocalyptic world. It has a typical story but it took advantage of the video game medium to produce a unique experience.

fragile-dreams

 

What I enjoyed about the game is that beautiful and atmospheric.  I found some of the enemies quite interesting and eerie, although this game is not a horror game.  I might do a separate post about this topic for in depth analysis.  Gameplay wise,  I personally think it’s a child version of Dark Souls.  In fact the bonfire and some enemies do have a strong resemblance to the Souls series. I don’t know much about the background for the development of making this game, but perhaps Fragile Dreams: Farewell Ruins of the Moon  had some influences on the making of Dark Souls. Again, I will leave that for a different post after I gather some actual facts.

For now, I’d like to discuss Seto’s (the protagonist) journey. Throughout the game, Seto is accompanied by caring loving companions who are not humans. About midway,  Seto comes across an interesting character named Crow, who appears to be a big tea drinker like myself based on his clothes. This section, which may seem like a side track, is my favorite part of the game.

Crow

I enjoyed chasing and  hunting down Crow because it reminded me of  playing  hide and a seek and playing tag. For a moment, I didn’t mind taking a break from trying to find the silver hair girl. This section of the game illustrated an important point made by one of the characters, Chiyo : “It’s the sunbeams, the wind rolling over grass and the idle chit chat with friends [are] the gems of life.” That moment where Seto chased Crow to get his locket back is special. We must not forget during our journey to enjoy the moment we are in. That is called living.

However, the game also wanted to make an another important point:  Crow is a robot. Even if  we find happiness in the substitution of artificial life,  including digital ones–it does not replace the real life human interaction.  Thus, it’s the silver hair girl  that can offer Seto the real authentic relationship even if it involves conflict and misunderstanding between both people. And Sai, one of the main supporting characters, helped me understand that words may not always be the best form of expression, but it’s not entirely useless. Words fill in part where visual cue fails to communicate simple things such as  Seto wants Ren, the silver hair girl, to be his girlfriend. He is tired of being alone.

A little of topic here,  but I think everyone is alone because someone once told me that feelings are personal. We are so focused on our feelings most of the time that we forget other people have feelings too. There is a tendency to lack empathy for others and most of the time it’s unintentional. This lead to much hurt and destruction in the human society. The game really wanted to point out that the lack of empathy causes pain.

Overall,  the game provided a philosophical explanation for the continuation of existence, despite the dark side of humanity.  If you haven’t play this game already, check it out. And if you have played it,  let me know what you think. I’d love to hear them.

P.S

My next post most likely will be about Root Letter. I feel inspired by The Otaku Judge to get all the endings. Then I will play  Zero Escape: Nonary Games probably towards the end of this year.  

Thanks for reading! Until next time, take care guys.

 

Happy Anniversary Blogging

The truth is, I’ve had this account for 5 years but never wrote or post anything until last year around this month.  Writing has helped me tremendously to connect myself with the rest of the world. It’s therapeutic. In fact, people I know in real life are beginning to understand why I keep a journal with me.  My thoughts spill and splatter everywhere.

So it’s no surprise I treat this blog the same way as I treat my journal except this blog is more organized than the actual journal. The blog has helped me enjoy game one at a time.  That in itself, is therapeutic because someone asked me what is my secret to smiling?  Having some alone time for reflection.  Story-driven video games help me do that because I am exploring other worlds and relating it to mine.

So wondering what I am up to? Currently I am playing Fragile Dreams,  but finding the energy and time to play the game has been a challenged. Life first, then play.  This game is going to take me forever to beat as well, although I’m sure I will have a lot to say about the game once finished.  I really am enjoying it so far– but my only complaint about it so far is the Wii controller, which took me some time to get used to. No instructions in game, so manual is extremely useful.

Fragile Dreams

As for my final thought, I have updated the about me page, if you are interested to see what to expect from this blog.  I’ll be here for awhile even though I don’t post as much or always hit the like button, I am always reading.  And you are always welcome to follow or visit me on Instagram. I am quite active there.

Thanks for reading and take care guys!

 

 

 

 

 

My Notes on Nier Automata

I highly recommend playing the game before reading this post.  I will not elaborate the storyline into details.  My intention is to share my summary of the game which may differ from yours.

For those who followed this blog from the beginning probably knew that I was anticipating for Nier Automata (2017) ever since its announcement.  In fact, I was very hungry to play another game like Nier (2010)  and was hoping Drakengard III (2013) would be just as good. To my disappointment, I  didn’t enjoy it as much mainly because of the frustrating gaming mechanics ( I didn’t enjoy flying the dragon).  And yet I stuck with it because of the storyline and it’s humorous dialogue.  I have not reached the ultimate, final boss yet which I heard was difficult.

Zero_(Drakengard)I had to stop the game because I couldn’t understand  Zero’s (the protagonist) cruel intention to kill all her sisters. The character was hard for me to relate.  I was definitely playing a killer.  But after I watched Yoko Taro’s interview Philosophy of Violence, I learned to appreciate his approach in storytelling and the concept behind it.  I realized Zero’s behavior is natural, but primitive.  Instinctively we want to remove whatever is in our path.  Defeating our obstacles give us a sense of control and remove all of our competitions.  However, if we killed everyone in our way, we would end up dying alone and the aftermath would be Nier Automata.

I came to conclusion because I had to grasp my head around this killing frenzy around Yoko Taro’s games,  so I categorize his three games that I played into the following:

  • Drakengard III- killing to be the only one
  • Nier Gestalt- killing is justified as long as you think it is right
  • Nier Automata- killing loneliness

*One important thing to note, this is just my notes for the time being.  I really would like to complete the Drakengard series *

Onward to the main topic,  so when I started Nier Automata, I already knew it was about killing.  The game started off strong, which reminded me of Xenoblade Chronicles’ introduction where the characters are thrown into battle against the machines.   Once I arrived to a safe place (a city reclaimed by Mother Nature), I sensed that I was entering a world where a great civilization (mankind in general) once stood, but mysteriously drove itself to extinction.

NieR:Automata_20170310182757

All we have left are machines and androids fighting one another.  In some ways, the game has a particular viewpoint about existence, which is hard not to notice if you do the side quests. It clearly points out that all lifeforms don’t want to fight all the time– they just want to co-exist. What meaning is there to killing? Why?

covera

The real motive behind all the killing is more than just impaired thinking– it’s loneliness.   In the end, no one stands. But the tragedy is not the cycle of destruction, it’s actually the inability to view the world harmoniously, which is probably why 2B and 9S wear blindfold. They exist to take orders without comprehending their actions.

I won’t go any further into details about the game’s concept because I am beginning to develop my own theory, which is probably not what the game intended.  I do just want to mention  my overall experience with the game is good, but it is not one of my favorites. I like the first installment more partly because of nostalgia. The game did however, made me want to play Ikaruga, which has been sitting in my backlog of games to play.

Lastly, my final thought in regards to Nier Automata,  I’m starting to understand that it’s difficult to introduce big ideas and incorporate gameplay due to unforeseen limitation (e.g, technical, budget, translation etc.).  So I really do appreciate when game developers attempt to give meaning to their creation.

Well that is it for now. Thanks for reading guys. Until next time, take care!

P.S

Think I will play Fragile Dreams: Farewell Ruins of the Moon next to clear my backlog before I jump into a new game.  My backlog began to grow back in 2010-2011 when I started playing co-op/multiplayer games. It is time to seriously tackle the single-player games list!

 

My Shopping List–Casual Games are Great!

My apologies for the lack of posts.  I have been busy with songwriting lately. However, I managed to complete Root Letter, a game which I grew fond of and I enjoyed the genre a lot (visual novel games).   For one, I  enjoy books and a good story. Visual novel games have it all for me at the moment: light gameplay and not too mentally strenuous.  Because after a long day, the last thing I want to do is play a difficult game.  I must say I am very happy with my time management for games. I learned that opting for casual games actually balanced my stress level.  But I must confess, I do get the urge to play more difficult games from time to time.

Due to a decrease in gaming time, I became somewhat of a game collector. Still looking for those hidden gems but probably will not enjoy it to its max. So I’ll share a list of games that I have been looking at:

  1. Zero Escape: The Nonary Games

Nonary

2. Exist Archive : The Other Side of the Sky

Exist Archive

3. Assault Suit Leynos

Assault

I know most of them are Playstation games. I am not at all bias towards a particular gaming platform, I just can’t afford to own every systems at the moment and have time to appreciate it.  And my gaming passion is not about collecting games,  I am actually collecting ideas. We are living in the Information Age and I just happened to grow up in a video game culture just like many of you folks. New ideas are not dead–they are just delivered in the form of video games.

My final thought for the post, I’m almost done with Nier Automata, my brother and friend are bugging me about the game because I am taking forever to complete it.  I have a lot of things to say about it, but it takes time to gather my thoughts.  I am a bit overwhelmed with the game because it’s so philosophical.  Big concepts require time to digest. I am finding myself more and more taking frequent breaks to pause and reflect on what I am playing (I do this with books as well).   I will not 100 percent the game because I just don’t have time.   But my next post will surely be about Nier Automata.

Until next time, thanks for reading!